Tuesday, December 28, 2010

Cataclysm Heroics

     Like most people, I am bloated with Cataclysm frenzy. I do dailies, I do heroics, I farm, and I even queue for Tol Barad. Which I never win, but it's the thought that counts.

    I've been enjoying the first tastes of the new raid instances. I've found them to be refreshingly intricate, they involve a lot more effort that "get out of the fire." Understanding of boss mechanics has become much more crucial. It's not enough to know the "what" to do, you have to understand why as well, or you run the risk of unintentionally sabotaging your group. You have to show up prepared.

     Which brings me to the most popular topic of discussion since Cataclysm went live: heroics are too hard.

     On one of my forum trolling visits, I read this article, in which the poster laments that a member of their group left in shame when their DPS was not up to par to kill a boss. Their compassion for the leaver is touching, however, the idea that a groups inability to carry a bad player -- in this case essentially four man current content -- indicates bad game design is ludicrous. This is, quite frankly, the entire point of the game. You would not take a player of level 80 into a level 85 instance. A player displaying the same damage output is no different. Players do not have the right to complete an instance. Games are, at their most basic level, creative mechanisms of effort and reward. You do not put in any effort, you do not reap the rewards. Showing up is not enough.

     This is not to say that games should be punishingly difficult. They are after all still tools of leisure. But their niche in that category shouldn't limit them to the single purpose of sunshine and rainbows.

     So yes, heroics are hard. But to say they are "too hard" undervalues the joy of conquering them. Without different strategies, mechanics, and fun fire to stand in, instances in WoW would be indistinguishable from each other -- just DPS with a different backdrop. As it is, every instance is a unique challenge and makes for different playstyles, pacing, and approaches. They are interesting. They are absolutely fun.

     I was disappointed that this particular thread was locked without a blue reply. I imagine the GMs are sick of the "QQ" and are ready for people to outgear the heroics so that we can hear the end of the complaints. But this thread touched me more than most, because the complaint wasn't quite that Blizzard should just give the players whatever they want, but rather it was full of pity for players who simply can't participate in the new game. They aren't bad people, these aren't the "l2p" trolls that make me die a little inside, they are simply...not interested. Part of me feels like people who can't be bothered to figure out how to put out more than 3k DPS at 85 just shouldn't play the game. They obviously aren't all that interested in playing, so why try? But abandonment of a game that you put, at the very least, leveling time into rings just as wrong in my heart. This begs the question, what are these players doing so wrong? Are they not pressing buttons fast enough? Are they spamming shadow bolt? How did we as community -- the introductory tool tips, their class trainer, Trade Chat, and everyone who grouped with this player along the way -- fail to teach them how to play?

    In the end, I am disappointed that this sympathetic forum poster didn't say anything to the under-performing DPS. They spoke as if there were only two options -- say nothing, or be an elitist prick. But there are ways to question other players about what they are doing that don't necessitate being mean. Sure, this player might be a little hurt if you suggest they are doing something wrong. That is natural. But I guarantee they will learn something from it, even if they don't immediately seem grateful or improve. There should be no disgrace in speaking up. As long as your intentions are good and you remain civil, this kind of interaction can be only positive. This is what the "M" in "MMO" stands for -- multi-player. We aren't playing with computers. We are playing with people who are capable of growth and improvement.

     This is what Blizzard is trying to teach us in Cataclysm. They are not trying to turn us all into high end raiders. They are simply raising the bar, a little bit at a time, to maintain the joy of a challenge. It's a moving finish line, you aren't supposed to "win." You are supposed to keep playing.

Monday, December 6, 2010

Succiu's Totally OCD Cataclysm Checklist

     As of this writing, we are 18 hours (and one minute) out from Servers Up! Cataclysm. I am psyched beyond all belief. In such cases, my enthusiasm manifests itself in overpreperation. This is usually right around the same time I drive my friends crazy with my ability to spit out really long sentences without the need for breath. I can whistle in. It's great.
     Ahem.
   
     1. 25 Quests Completed

     The fastest way to level in Cataclysm is to get a head start in Wrath. My quest log is full of 25 fully completed quests, including the Argent Dailies, Orgrim's Hammer Dailies, a few Deaths Rise, and one for the Frenzyheart and Sons of Hodir, which both boast one quest rewarding above average XP. If the amount of XP holds true to WoWHead's reports (and I am not sucking at math) these quests will give me a headstart of about half a million XP, or 36% of the XP needed for level 81. Not bad.
     I left Succiu logged out in Dun Niffelheim, after which she will take her Argent Tabard to Icecrown, fly south into Scholozar Basin, and take the zeppelin into Orgrimmar.
     While I intend to level in Vash'ir to avoid the crowds, I will initially head towards Mount Hyjal. Why, you ask? Arcanum of Hyjal. You're going to need it eventually.(Also keep your eye out for Therazane for your shoulder enchant, and the Dragonmaw Clan has some great caster gear.) You may as well get the required rep to buy their Tabard when the quests actually help you level. You only need to get to friendly to get the Tabard.

     2. Empty Out Those Bags

     The more stuff you can carry, the longer you can stay away from an Innkeeper. While eventually you will need to see a vendor, the fewer trips you need the make, the less time you waste. Aside from the quest items needed to turn in the above, my bags contain only the essentials. Which brings me to...

     3. Bring It

     I have a full stack of health potions, mana potions, bandages, food, water, salmon, Frost Wyrm, and Elixir of Water Walking. Water Walking is probably my favorite. You cant imagine how often that comes in useful. I'm also carrying my PvP Trinket, my Disenchanting Rod, my fishing rod, and a stack of vanishing powder to switch out glyphs. And of course, my Argent Tabard and my Hearthstone.
     For the record, yes, I know I am insane. I know my Frost Wyrms and salmon probably aren't all that helpful, but hey. I had them. May as well use them and squeeze out a few more points of damage. A few seconds less between pulls, a few seconds closer to 85.

     4. Spec-tacular! 
   
     As predicted, I will be rolling into Cataclysm as Destruction. 80-82 are tuned for Wrath leveling gear, and Succiu is full 277 geared. Affliction is wonderful damage, and there is a lot to be said for running around DoTting things up and letting them fall around you, but it has a long ramp up time, and the difference even in DoTs wont be noticeable on these kinds of mobs. Destruction has a lot more upfront damage.
     My off-spec is raid-ready Demonology. This is for my five mans. I am lucky enough to have a close group of friends just as excited to level as I am. It includes a very trustworthy tank and queues will be fast enough I think I'll see more than a little bit of dungeons. Demonology will help me stay alive, give me damage, mobility, and CC.
     I'll be switching to Affliction around 83, which is where Blizzard expects you to have replaced all your Wrath gear.
     I already mentioned I'll be carrying a full stack of Vanishing Powder, and this is a very good reason to make sure you know all of your classes glyphs. Glyphs are easy to switch in and out nowadays, and you can really help yourself tackle some mobs (or groups of mobs) with the right glyphs. 

     5. Add-on Your Add-on
   
     Cataclysm isn't the only thing you need to download. Make sure all your add-ons are up to date. There shouldn't be too many changes since most of the Cataclysm content has already been implemented, but expect it to be messy anyway.
     I'd also recommend cleaning up your bars. If you have ever thought to yourself "I'd really like to change this keybind, but retraining my instincts is too hard!" this is a great time to try. Leveling doesn't have the same pressure as raiding, so if you mess up, it isn't as punishing. Not to mention, oh man, you get all kinds of crap on your bars that you might not need. And, since you'll be needing your CC a lot more frequently in Cataclysm than in Wrath, you might want to try to open up some of your high-priority keybinds for these spells.

     6. Out of Game

     Your preparation out of game is just as important, if not more so. If you are planning on being on right at servers up (3 AM for me, oh god) a nap might be a good idea. Comfortable clothes and a good chair can also make a big difference. I personally will be trading my contacts for glasses (nerd disguise!) and hiding my hair beneath an efficient headband.
     And then, of course, there is sustenance. Caffeine, caffeine, caffeine. Try to eat something that doesn't reinforce the pizza-bites stereotype (although it is warm, nourishing, and bites sized for ease of consumption with one hand on the keyboard...NO). Try some orange juice or some granola bars, and vitamins. You'll feel so much less icky.
     My beverage of choice? A big bottle of cold, fizzy, nose tickle-y Seltzer.



     So there it is. OCD? Oh god yes. Self-indulgent? More than I'll admit. But man, this is going to be a fun week. Check back on the weekend for my list of Raid Starter gear.